package eu.irreality.dai.world.level;

/**
 * Level based on small rooms and corridors.
 * 
 */
public class DungeonLevel extends Level
{

    /**
     * Default constructor.
     */
    public DungeonLevel()
    {
	super();
    }

    /**
     * Creates a DungeonLevel of size width x height.
     * 
     * @param width
     *            Width of the level.
     * @param height
     *            Height of the level.
     */
    public DungeonLevel(int width, int height)
    {
	super(width, height);
    }

}